From b7d0ff0ad6f9ab8cb10c727b6db293204c79636f Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 4 May 2015 16:26:28 +0500 Subject: Separate scene simplification into viewport and render This way it is possible to have viewport simplification bumped all the way up, making viewport really responsive but still have final render to use highest subdivision possible. Reviewers: lukastoenne, campbellbarton, dingto Reviewed By: campbellbarton, dingto Subscribers: dingto, nutel, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1273 --- source/blender/modifiers/intern/MOD_subsurf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/modifiers/intern/MOD_subsurf.c') diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c index f17858264f8..7ada058d883 100644 --- a/source/blender/modifiers/intern/MOD_subsurf.c +++ b/source/blender/modifiers/intern/MOD_subsurf.c @@ -88,7 +88,7 @@ static bool isDisabled(ModifierData *md, int useRenderParams) SubsurfModifierData *smd = (SubsurfModifierData *) md; int levels = (useRenderParams) ? smd->renderLevels : smd->levels; - return get_render_subsurf_level(&md->scene->r, levels) == 0; + return get_render_subsurf_level(&md->scene->r, levels, useRenderParams != 0) == 0; } static DerivedMesh *applyModifier(ModifierData *md, Object *ob, -- cgit v1.2.3