From 10131a6f6238e259ce6732497e6eb045290ad3a3 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Fri, 4 Nov 2022 20:19:52 +0100 Subject: Cleanup: Mesh: Remove redundant edge render flag Currently there are both "EDGERENDER" and "EDGEDRAW" flags, which are almost always used together. Both are runtime data and not exposed to RNA, used to skip drawing some edges after the subdivision surface modifier. The render flag is a relic of the Blender internal renderer. This commit removes the render flag and replaces its uses with the draw flag. --- source/blender/modifiers/intern/MOD_triangulate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/modifiers/intern/MOD_triangulate.c') diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c index e8280bc9c97..5bae6090758 100644 --- a/source/blender/modifiers/intern/MOD_triangulate.c +++ b/source/blender/modifiers/intern/MOD_triangulate.c @@ -86,7 +86,7 @@ static Mesh *triangulate_mesh(Mesh *mesh, /* force drawing of all edges (seems to be omitted in CDDM_from_bmesh) */ for (i = 0; i < edges_num; i++, me++) { - me->flag |= ME_EDGEDRAW | ME_EDGERENDER; + me->flag |= ME_EDGEDRAW; } return result; -- cgit v1.2.3