From 4a2213dc9a15d6fbff49cde6f919f27b7fbecf89 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Wed, 23 May 2018 15:52:35 +0200 Subject: Fix modifiers not using depsgraph time for texture evaluation. Texture animation seems to be broken anyway currently, but at leat modifier side it should now be OK. --- source/blender/modifiers/intern/MOD_wave.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/modifiers/intern/MOD_wave.c') diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c index 43f76c23351..552746634c5 100644 --- a/source/blender/modifiers/intern/MOD_wave.c +++ b/source/blender/modifiers/intern/MOD_wave.c @@ -194,7 +194,7 @@ static void waveModifier_do( "waveModifier_do tex_co"); get_texture_coords_mesh((MappingInfoModifierData *)wmd, ob, mesh, vertexCos, tex_co); - modifier_init_texture(wmd->modifier.scene, wmd->texture); + modifier_init_texture(depsgraph, wmd->texture); } if (lifefac != 0.0f) { -- cgit v1.2.3