From b4fd8750f96d42a53bbccf4952bab1b6f018d78f Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Thu, 9 Sep 2021 09:43:00 -0500 Subject: Geometry Nodes: Allow exposing color sockets to the modifier This commit allows connecting color sockets to the group input and changing the input values in the modifier. Before there was an error since this was more complicated to support with the previous IDProperty UI data storage method. Differential Revision: https://developer.blender.org/D12437 --- source/blender/modifiers/intern/MOD_nodes.cc | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'source/blender/modifiers') diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc index ba557c3976c..f6d145bfdd7 100644 --- a/source/blender/modifiers/intern/MOD_nodes.cc +++ b/source/blender/modifiers/intern/MOD_nodes.cc @@ -88,6 +88,7 @@ #include "FN_field.hh" #include "FN_multi_function.hh" +using blender::ColorGeometry4f; using blender::destruct_ptr; using blender::float3; using blender::FunctionRef; @@ -335,6 +336,22 @@ static IDProperty *id_property_create_from_socket(const bNodeSocket &socket) } return property; } + case SOCK_RGBA: { + bNodeSocketValueRGBA *value = (bNodeSocketValueRGBA *)socket.default_value; + IDPropertyTemplate idprop = {0}; + idprop.array.len = 4; + idprop.array.type = IDP_FLOAT; + IDProperty *property = IDP_New(IDP_ARRAY, &idprop, socket.identifier); + copy_v4_v4((float *)IDP_Array(property), value->value); + IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property); + ui_data->base.rna_subtype = PROP_COLOR; + ui_data->default_array = (double *)MEM_mallocN(sizeof(double[4]), __func__); + ui_data->default_array_len = 4; + for (const int i : IndexRange(4)) { + ui_data->default_array[i] = double(value->value[i]); + } + return property; + } case SOCK_BOOLEAN: { bNodeSocketValueBoolean *value = (bNodeSocketValueBoolean *)socket.default_value; IDPropertyTemplate idprop = {0}; @@ -391,6 +408,8 @@ static bool id_property_type_matches_socket(const bNodeSocket &socket, const IDP return property.type == IDP_INT; case SOCK_VECTOR: return property.type == IDP_ARRAY && property.subtype == IDP_FLOAT && property.len == 3; + case SOCK_RGBA: + return property.type == IDP_ARRAY && property.subtype == IDP_FLOAT && property.len == 4; case SOCK_BOOLEAN: return property.type == IDP_INT; case SOCK_STRING: @@ -432,6 +451,12 @@ static void init_socket_cpp_value_from_property(const IDProperty &property, new (r_value) blender::fn::Field(blender::fn::make_constant_field(value)); break; } + case SOCK_RGBA: { + blender::ColorGeometry4f value; + copy_v4_v4((float *)value, (const float *)IDP_Array(&property)); + new (r_value) blender::fn::Field(blender::fn::make_constant_field(value)); + break; + } case SOCK_BOOLEAN: { bool value = IDP_Int(&property) != 0; new (r_value) blender::fn::Field(blender::fn::make_constant_field(value)); -- cgit v1.2.3