From dc8a924efa7186d6f35b07a58e331b24d3b43761 Mon Sep 17 00:00:00 2001 From: Smitty van Bodegom Date: Tue, 20 Jul 2021 17:39:06 -0400 Subject: UI: Use more descriptive wording for particle modifier conversions Currently the wording is a bit unclear: it doesn't specify //what// the particles will be converted into. This clarifies it by stating what the particles will be converted into: they will either be converted to a mesh or the instances will be made real. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D11795 --- source/blender/modifiers/intern/MOD_particlesystem.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/modifiers') diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c index ef70f3fe6f4..71fc7f3e424 100644 --- a/source/blender/modifiers/intern/MOD_particlesystem.c +++ b/source/blender/modifiers/intern/MOD_particlesystem.c @@ -282,13 +282,13 @@ static void panel_draw(const bContext *UNUSED(C), Panel *panel) if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) { if (ELEM(psys->part->ren_as, PART_DRAW_GR, PART_DRAW_OB)) { uiItemO(layout, - CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"), + CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Make Instances Real"), ICON_NONE, "OBJECT_OT_duplicates_make_real"); } else if (psys->part->ren_as == PART_DRAW_PATH) { uiItemO(layout, - CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"), + CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert to Mesh"), ICON_NONE, "OBJECT_OT_modifier_convert"); } -- cgit v1.2.3