From 4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 13 Jan 2018 13:11:03 +0100 Subject: Cycles: add Displacement node. This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015 --- source/blender/nodes/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/CMakeLists.txt') diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 21f9afec903..f8cbd14a346 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -193,6 +193,7 @@ set(SRC shader/nodes/node_shader_subsurface_scattering.c shader/nodes/node_shader_tangent.c shader/nodes/node_shader_bevel.c + shader/nodes/node_shader_displacement.c shader/nodes/node_shader_tex_brick.c shader/nodes/node_shader_tex_checker.c shader/nodes/node_shader_tex_coord.c -- cgit v1.2.3