From 5c5c09439abdf2f759fbc3c17a4e773b9005d77f Mon Sep 17 00:00:00 2001 From: Luca Rood Date: Tue, 20 Jun 2017 14:33:13 +0200 Subject: Clean node names and organize menus for eevee This makes the node menus aware of the Cycles/Eevee distinction, and only show the relevant nodes for the current engine. Names have also been changed to accomodate for the new output node system. --- source/blender/nodes/CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes/CMakeLists.txt') diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 690011ec2aa..2c46791ae18 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -184,10 +184,10 @@ set(SRC shader/nodes/node_shader_normal_map.c shader/nodes/node_shader_object_info.c shader/nodes/node_shader_hair_info.c + shader/nodes/node_shader_eevee_metallic.c + shader/nodes/node_shader_eevee_specular.c shader/nodes/node_shader_output_lamp.c shader/nodes/node_shader_output_material.c - shader/nodes/node_shader_output_metallic.c - shader/nodes/node_shader_output_specular.c shader/nodes/node_shader_output_eevee_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_output_linestyle.c -- cgit v1.2.3