From 7cfb79256e5cd21405528887b8d3b6b405ebba62 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 14 Nov 2012 19:53:46 +0000 Subject: Map Range Node (tiles) this node allows for more control for normalization of the mapped input range. Made during BlenderPRO 2012 - Brasilia, Brazil :) Idea and testing: Daniel Salazar Implementation: yours truly Reviewed by Lukas Toenne and Sergey Sharybin --- source/blender/nodes/NOD_composite.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/NOD_composite.h') diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h index ee67ac88085..eecc1e46827 100644 --- a/source/blender/nodes/NOD_composite.h +++ b/source/blender/nodes/NOD_composite.h @@ -72,6 +72,7 @@ void register_node_type_cmp_huecorrect(struct bNodeTreeType *ttype); void register_node_type_cmp_normal(struct bNodeTreeType *ttype); void register_node_type_cmp_curve_vec(struct bNodeTreeType *ttype); void register_node_type_cmp_map_value(struct bNodeTreeType *ttype); +void register_node_type_cmp_map_range(struct bNodeTreeType *ttype); void register_node_type_cmp_normalize(struct bNodeTreeType *ttype); void register_node_type_cmp_filter(struct bNodeTreeType *ttype); -- cgit v1.2.3