From 7da9da2b27ddddedb93f9390fd1b857fe736b00c Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Mon, 20 Sep 2021 12:37:52 +0200 Subject: Geometry Nodes: new Realize Instances node This node has a simple geometry input and output. If the input geometry contains instances, they will be realized into actual geometry. When there are many instances, this can be very slow and memory intensive. Generally, instances should only be made real when necessary, e.g. when every instance should be deformed independently. Differential Revision: https://developer.blender.org/D12556 --- source/blender/nodes/NOD_geometry.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/NOD_geometry.h') diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h index a713da45f0b..0d31ae2143a 100644 --- a/source/blender/nodes/NOD_geometry.h +++ b/source/blender/nodes/NOD_geometry.h @@ -103,6 +103,7 @@ void register_node_type_geo_point_separate(void); void register_node_type_geo_point_translate(void); void register_node_type_geo_points_to_volume(void); void register_node_type_geo_raycast(void); +void register_node_type_geo_realize_instances(void); void register_node_type_geo_sample_texture(void); void register_node_type_geo_select_by_handle_type(void); void register_node_type_geo_separate_components(void); -- cgit v1.2.3