From 2a6fdbcccdb285664d921d59f66f96d0345124de Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Fri, 16 Dec 2011 20:35:06 +0000 Subject: Cycles Gamma Node Node specially useful for Texture correction. This is also a nice example of a simple node made from scratch in case someone wants to create their custom nodes. Review by Brecht. --- source/blender/nodes/NOD_shader.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/NOD_shader.h') diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index ae255517733..2cabdd33971 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -54,6 +54,7 @@ void register_node_type_sh_valtorgb(struct bNodeTreeType *ttype); void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype); void register_node_type_sh_texture(struct bNodeTreeType *ttype); void register_node_type_sh_normal(struct bNodeTreeType *ttype); +void register_node_type_sh_gamma(struct bNodeTreeType *ttype); void register_node_type_sh_geom(struct bNodeTreeType *ttype); void register_node_type_sh_mapping(struct bNodeTreeType *ttype); void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype); -- cgit v1.2.3