From 335ffb0ff3df6ee52f525448d09ae6448b75e158 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 24 Jan 2012 16:32:31 +0000 Subject: Brightness/Contrast Node for Cycles Contrast helps to adjust IBL (HDR images used for background lighting). Note: In the UI we are caling it Bright instead of Brightness. This copy what Blender composite is doing. Note2: the algorithm we are using produces pure black when contrast is 100. I'm not a fan of that, but it's a division by zero. I would like to look at other algorithms (what gimp does for example). But that would be only after 2.62. --- source/blender/nodes/NOD_shader.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/NOD_shader.h') diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 907efd76786..63fc0f4232c 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -55,6 +55,7 @@ void register_node_type_sh_rgbtobw(struct bNodeTreeType *ttype); void register_node_type_sh_texture(struct bNodeTreeType *ttype); void register_node_type_sh_normal(struct bNodeTreeType *ttype); void register_node_type_sh_gamma(struct bNodeTreeType *ttype); +void register_node_type_sh_brightcontrast(struct bNodeTreeType *ttype); void register_node_type_sh_geom(struct bNodeTreeType *ttype); void register_node_type_sh_mapping(struct bNodeTreeType *ttype); void register_node_type_sh_curve_vec(struct bNodeTreeType *ttype); -- cgit v1.2.3