From 0890c2a4a021e7d5951abb0a7ebe138ed24ae28a Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 6 Nov 2012 21:36:44 +0000 Subject: support for string parameters in OSL nodes for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but should work for now) --- source/blender/nodes/NOD_socket.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/NOD_socket.h') diff --git a/source/blender/nodes/NOD_socket.h b/source/blender/nodes/NOD_socket.h index f41be2bb7d9..b14f7c4e884 100644 --- a/source/blender/nodes/NOD_socket.h +++ b/source/blender/nodes/NOD_socket.h @@ -60,6 +60,7 @@ void node_socket_set_default_value_vector(void *default_value, PropertySubType s void node_socket_set_default_value_rgba(void *default_value, float r, float g, float b, float a); void node_socket_set_default_value_shader(void *default_value); void node_socket_set_default_value_mesh(void *default_value); +void node_socket_set_default_value_string(void *default_value, PropertySubType subtype, const char *value); struct bNodeSocket *node_add_input_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); struct bNodeSocket *node_add_output_from_template(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocketTemplate *stemp); -- cgit v1.2.3