From 4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 13 Jan 2018 13:11:03 +0100 Subject: Cycles: add Displacement node. This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015 --- source/blender/nodes/NOD_static_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/NOD_static_types.h') diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 13844298c5a..56a34a92b93 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -127,6 +127,7 @@ DefNode( ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UV DefNode( ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" ) DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" ) DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" ) +DefNode( ShaderNode, SH_NODE_DISPLACEMENT, 0, "DISPLACEMENT", Displacement, "Displacement", "" ) DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" ) DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) -- cgit v1.2.3