From 25e307d725d0b924fb0e87e4ffde84f915b74310 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Wed, 31 Aug 2022 12:15:57 +0200 Subject: Nodes: move NodeTreeRef functionality into node runtime data The purpose of `NodeTreeRef` was to speed up various queries on a read-only `bNodeTree`. Not that we have runtime data in nodes and sockets, we can also store the result of some queries there. This has some benefits: * No need for a read-only separate node tree data structure which increased complexity. * Makes it easier to reuse cached queries in more parts of Blender that can benefit from it. A downside is that we loose some type safety that we got by having different types for input and output sockets, as well as internal and non-internal links. This patch also refactors `DerivedNodeTree` so that it does not use `NodeTreeRef` anymore, but uses `bNodeTree` directly instead. To provide a convenient API (that is also close to what `NodeTreeRef` has), a new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink` now have C++ methods declared in `DNA_node_types.h` which are implemented in `BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when parsing dna header files. No user visible changes are expected. Differential Revision: https://developer.blender.org/D15491 --- source/blender/nodes/function/node_function_util.hh | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/nodes/function/node_function_util.hh') diff --git a/source/blender/nodes/function/node_function_util.hh b/source/blender/nodes/function/node_function_util.hh index fd0b6c31b1d..059b2f9bc17 100644 --- a/source/blender/nodes/function/node_function_util.hh +++ b/source/blender/nodes/function/node_function_util.hh @@ -23,4 +23,6 @@ #include "FN_multi_function_builder.hh" +#include "RNA_access.h" + void fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass); -- cgit v1.2.3