From 34439f05ab68e0f6287c96d7391f38dca8e64205 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Sat, 8 May 2021 14:54:48 +0200 Subject: Cleanup: remove use of persistent data handles in geometry nodes Those were mostly just left over from previous work on particle nodes. They solved the problem of keeping a reference to an object over multiple frames and in a cache. Currently, we do not have this problem in geometry nodes, so we can also remove this layer of complexity for now. --- source/blender/nodes/intern/node_socket.cc | 65 ++++-------------------------- 1 file changed, 8 insertions(+), 57 deletions(-) (limited to 'source/blender/nodes/intern/node_socket.cc') diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc index 5b5fe183823..0a9dfe66b88 100644 --- a/source/blender/nodes/intern/node_socket.cc +++ b/source/blender/nodes/intern/node_socket.cc @@ -35,7 +35,6 @@ #include "BKE_geometry_set.hh" #include "BKE_lib_id.h" #include "BKE_node.h" -#include "BKE_persistent_data_handle.hh" #include "DNA_collection_types.h" @@ -632,63 +631,15 @@ static bNodeSocketType *make_socket_type_string() return socktype; } -class ObjectSocketMultiFunction : public blender::fn::MultiFunction { - private: - Object *object_; - - public: - ObjectSocketMultiFunction(Object *object) : object_(object) - { - static blender::fn::MFSignature signature = create_signature(); - this->set_signature(&signature); - } - - static blender::fn::MFSignature create_signature() - { - blender::fn::MFSignatureBuilder signature{"Object Socket"}; - signature.depends_on_context(); - signature.single_output("Object"); - return signature.build(); - } - - void call(blender::IndexMask mask, - blender::fn::MFParams params, - blender::fn::MFContext context) const override - { - blender::MutableSpan output = - params.uninitialized_single_output(0, "Object"); - - /* Try to get a handle map, so that the object can be converted to a handle. */ - const blender::bke::PersistentDataHandleMap *handle_map = - context.get_global_context( - "PersistentDataHandleMap"); - - if (handle_map == nullptr) { - /* Return empty handles when there is no handle map. */ - output.fill_indices(mask, blender::bke::PersistentObjectHandle()); - return; - } - - blender::bke::PersistentObjectHandle handle = handle_map->lookup(object_); - for (int64_t i : mask) { - output[i] = handle; - } - } -}; - -MAKE_CPP_TYPE(PersistentObjectHandle, blender::bke::PersistentObjectHandle); -MAKE_CPP_TYPE(PersistentCollectionHandle, blender::bke::PersistentCollectionHandle); +MAKE_CPP_TYPE(Object, Object *) +MAKE_CPP_TYPE(Collection, Collection *) static bNodeSocketType *make_socket_type_object() { bNodeSocketType *socktype = make_standard_socket_type(SOCK_OBJECT, PROP_NONE); - socktype->get_cpp_type = []() { - /* Objects are not passed along as raw pointers, but as handles. */ - return &blender::fn::CPPType::get(); - }; - socktype->expand_in_mf_network = [](blender::nodes::SocketMFNetworkBuilder &builder) { - Object *object = builder.socket_default_value()->value; - builder.construct_generator_fn(object); + socktype->get_cpp_type = []() { return &blender::fn::CPPType::get(); }; + socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) { + *(Object **)r_value = ((bNodeSocketValueObject *)socket.default_value)->value; }; return socktype; } @@ -706,9 +657,9 @@ static bNodeSocketType *make_socket_type_geometry() static bNodeSocketType *make_socket_type_collection() { bNodeSocketType *socktype = make_standard_socket_type(SOCK_COLLECTION, PROP_NONE); - socktype->get_cpp_type = []() { - /* Objects are not passed along as raw pointers, but as handles. */ - return &blender::fn::CPPType::get(); + socktype->get_cpp_type = []() { return &blender::fn::CPPType::get(); }; + socktype->get_cpp_value = [](const bNodeSocket &socket, void *r_value) { + *(Collection **)r_value = ((bNodeSocketValueCollection *)socket.default_value)->value; }; return socktype; } -- cgit v1.2.3