From 9f68f5c1e1ac5c4a93e4073598e9336c9ea89f36 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Sat, 13 Mar 2021 17:15:50 -0500 Subject: Nodes: Add distance float socket type This is necessary to make float sockets display a value with the unit system. `PROP_DISTANCE` will be used quite a lot by the mesh primitives geometry nodes patch. Differential Revision: https://developer.blender.org/D10711 --- source/blender/nodes/intern/node_socket.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/intern/node_socket.cc') diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc index 60c2d6c37e1..2d60e959c44 100644 --- a/source/blender/nodes/intern/node_socket.cc +++ b/source/blender/nodes/intern/node_socket.cc @@ -712,6 +712,7 @@ void register_standard_node_socket_types(void) nodeRegisterSocketType(make_socket_type_float(PROP_FACTOR)); nodeRegisterSocketType(make_socket_type_float(PROP_ANGLE)); nodeRegisterSocketType(make_socket_type_float(PROP_TIME)); + nodeRegisterSocketType(make_socket_type_float(PROP_DISTANCE)); nodeRegisterSocketType(make_socket_type_int(PROP_NONE)); nodeRegisterSocketType(make_socket_type_int(PROP_UNSIGNED)); -- cgit v1.2.3