From 6673c76e78742c64ccd0afa7a9d1f598a8022878 Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Sun, 20 Nov 2011 16:38:23 +0000 Subject: Muting node patch: second part. Also fix [#27636] Muting shading nodes is ignored MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Now, compositing, shading and texture nodes have a consistent muting system, with default behaving as previous (for compo), and which can be optionaly customized by each node. Shader nodes are also GLSL muted. However, Cycles is currently unaware of muted nodes, will try to address this… --- source/blender/nodes/intern/node_exec.c | 16 +++++++-- source/blender/nodes/intern/node_util.c | 61 +++++++++++++++++++++++++++++++++ source/blender/nodes/intern/node_util.h | 11 ++++++ 3 files changed, 86 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes/intern') diff --git a/source/blender/nodes/intern/node_exec.c b/source/blender/nodes/intern/node_exec.c index b6374aeb386..1def0c31983 100644 --- a/source/blender/nodes/intern/node_exec.c +++ b/source/blender/nodes/intern/node_exec.c @@ -276,7 +276,13 @@ void ntreeExecNodes(bNodeTreeExec *exec, void *callerdata, int thread) node = nodeexec->node; if(node->need_exec) { node_get_stack(node, exec->stack, nsin, nsout); - if(node->typeinfo->execfunc) + /* Handle muted nodes... + * If the mute func is not set, assume the node should never be muted, + * and hence execute it! + */ + if((node->flag & NODE_MUTED) && node->typeinfo->mutefunc) + node->typeinfo->mutefunc(callerdata, thread, node, nodeexec->data, nsin, nsout); + else if(node->typeinfo->execfunc) node->typeinfo->execfunc(callerdata, node, nsin, nsout); else if (node->typeinfo->newexecfunc) node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout); @@ -298,7 +304,13 @@ void ntreeExecThreadNodes(bNodeTreeExec *exec, bNodeThreadStack *nts, void *call node = nodeexec->node; if(node->need_exec) { node_get_stack(node, nts->stack, nsin, nsout); - if(node->typeinfo->execfunc) + /* Handle muted nodes... + * If the mute func is not set, assume the node should never be muted, + * and hence execute it! + */ + if((node->flag & NODE_MUTED) && node->typeinfo->mutefunc) + node->typeinfo->mutefunc(callerdata, thread, node, nodeexec->data, nsin, nsout); + else if(node->typeinfo->execfunc) node->typeinfo->execfunc(callerdata, node, nsin, nsout); else if (node->typeinfo->newexecfunc) node->typeinfo->newexecfunc(callerdata, thread, node, nodeexec->data, nsin, nsout); diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c index da85dd0a5ea..dabad10f568 100644 --- a/source/blender/nodes/intern/node_util.c +++ b/source/blender/nodes/intern/node_util.c @@ -97,3 +97,64 @@ const char *node_filter_label(bNode *node) RNA_enum_name(node_filter_items, node->custom1, &name); return name; } + +/* Returns a list of mapping of some input bNodeStack, GPUNodeStack or bNodeSocket + * to one or more outputs of the same type. + * *ntree or (**nsin, **nsout) or (*gnsin, *gnsout) must not be NULL. */ +ListBase node_mute_get_links(bNodeTree *ntree, bNode *node, bNodeStack **nsin, bNodeStack **nsout, + GPUNodeStack *gnsin, GPUNodeStack *gnsout) +{ + static int types[] = { SOCK_FLOAT, SOCK_VECTOR, SOCK_RGBA }; + bNodeLink link = {NULL}; + ListBase ret; + LinkInOutsMuteNode *lnk; + int in, out, i; + + ret.first = ret.last = NULL; + + /* Security check! */ + if(!(ntree || (nsin && nsout) || (gnsin && gnsout))) + return ret; + + /* Connect the first input of each type with first output of the same type. */ + + link.fromnode = link.tonode = node; + for (i=0; i < 3; ++i) { + /* find input socket */ + for (in=0, link.fromsock=node->inputs.first; link.fromsock; in++, link.fromsock=link.fromsock->next) { + if (link.fromsock->type==types[i] && (ntree ? nodeCountSocketLinks(ntree, link.fromsock) : nsin ? nsin[in]->hasinput : gnsin[in].hasinput)) + break; + } + if (link.fromsock) { + for (out=0, link.tosock=node->outputs.first; link.tosock; out++, link.tosock=link.tosock->next) { + if (link.tosock->type==types[i] && (ntree ? nodeCountSocketLinks(ntree, link.tosock) : nsout ? nsout[out]->hasoutput : gnsout[out].hasoutput)) + break; + } + if (link.tosock) { + if(nsin && nsout) { + lnk = MEM_mallocN(sizeof(LinkInOutsMuteNode), "Muting node: new in to outs link."); + lnk->in = nsin[in]; + lnk->outs = nsout[out]; + lnk->num_outs = 1; + BLI_addtail(&ret, lnk); + } + else if(gnsin && gnsout) { + lnk = MEM_mallocN(sizeof(LinkInOutsMuteNode), "Muting node: new in to outs link."); + lnk->in = &gnsin[in]; + lnk->outs = &gnsout[out]; + lnk->num_outs = 1; + BLI_addtail(&ret, lnk); + } + else { + lnk = MEM_mallocN(sizeof(LinkInOutsMuteNode), "Muting node: new in to outs link."); + lnk->in = link.fromsock; + lnk->outs = link.tosock; + lnk->num_outs = 1; + BLI_addtail(&ret, lnk); + } + } + } + } + + return ret; +} diff --git a/source/blender/nodes/intern/node_util.h b/source/blender/nodes/intern/node_util.h index d127a49cb4b..7ca090394c3 100644 --- a/source/blender/nodes/intern/node_util.h +++ b/source/blender/nodes/intern/node_util.h @@ -41,6 +41,8 @@ #include "NOD_socket.h" +#include "GPU_material.h" /* For Shader muting GPU code... */ + struct bNodeTree; struct bNode; @@ -59,6 +61,15 @@ const char *node_math_label(struct bNode *node); const char *node_vect_math_label(struct bNode *node); const char *node_filter_label(struct bNode *node); +typedef struct LinkInOutsMuteNode +{ + struct LinkInOutsMuteNode *next, *prev; + void *in, *outs; + unsigned int num_outs; /* If > 1, outs is an array of pointers that need to be freed too! */ +} LinkInOutsMuteNode; +ListBase node_mute_get_links(struct bNodeTree *ntree, struct bNode *node, struct bNodeStack **nsin, + struct bNodeStack **nsout, struct GPUNodeStack *gnsin, struct GPUNodeStack *gnsout); + #endif // this is needed for inlining behaviour -- cgit v1.2.3