From ac52c79cb19ac85e06651a7b9af2e54efcd45a97 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 2 Nov 2011 19:24:30 +0000 Subject: RenderEngine/Nodes: system to check for shading nodes compatibility * Scene.use_shading_nodes property to check if RenderEngine is using new shading nodes system, and RenderEngine.bl_use_shading_nodes to set this. * Add mechanism for tagging nodes as being compatible with the old/new system. --- source/blender/nodes/intern/node_common.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/intern') diff --git a/source/blender/nodes/intern/node_common.c b/source/blender/nodes/intern/node_common.c index c43c1b36a84..11dcf44a288 100644 --- a/source/blender/nodes/intern/node_common.c +++ b/source/blender/nodes/intern/node_common.c @@ -980,6 +980,7 @@ void register_node_type_frame(ListBase *lb) node_type_base(ntype, NODE_FRAME, "Frame", NODE_CLASS_LAYOUT, NODE_BACKGROUND); node_type_size(ntype, 150, 100, 0); + node_type_compatibility(ntype, NODE_OLD_SHADING|NODE_NEW_SHADING); ntype->needs_free = 1; nodeRegisterType(lb, ntype); -- cgit v1.2.3