From 84fc08625431e2cbd1c495eebed11e42cf9b6901 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 21 Jun 2022 09:45:40 +0200 Subject: Fix T98919: Eevee unlinked aov output nodes don't render. Eevee rendered an empty image for aov nodes that weren't linked to any other nodes. When connected the result was OK. The root cause was that the AOV nodes were not marked as output node and pruned when not connected to any other nodes. The pruning process is there to reduce the complexity of the GLSL and improve compilation time and execution time. --- source/blender/nodes/shader/node_shader_tree.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/shader/node_shader_tree.cc') diff --git a/source/blender/nodes/shader/node_shader_tree.cc b/source/blender/nodes/shader/node_shader_tree.cc index f107ec73c60..24558e4b32b 100644 --- a/source/blender/nodes/shader/node_shader_tree.cc +++ b/source/blender/nodes/shader/node_shader_tree.cc @@ -1007,6 +1007,7 @@ static void ntree_shader_pruned_unused(bNodeTree *ntree, bNode *output_node) LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (node->type == SH_NODE_OUTPUT_AOV) { + node->tmp_flag = 1; nodeChainIterBackwards(ntree, node, ntree_branch_node_tag, nullptr, 0); } } -- cgit v1.2.3