From 4ec5a8cbc23311776ad3f5745c52331b4937ddb0 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Sat, 5 Nov 2022 16:10:27 +0100 Subject: Cleanup: Remove unnecessary node type registraction functions These functions provided little benefit compared to simply setting the function pointers directly. --- source/blender/nodes/shader/nodes/node_shader_holdout.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes/shader/nodes/node_shader_holdout.cc') diff --git a/source/blender/nodes/shader/nodes/node_shader_holdout.cc b/source/blender/nodes/shader/nodes/node_shader_holdout.cc index ee754a7afa8..f3f8cef5a2d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_holdout.cc +++ b/source/blender/nodes/shader/nodes/node_shader_holdout.cc @@ -31,7 +31,7 @@ void register_node_type_sh_holdout() sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER); ntype.declare = file_ns::node_declare; - node_type_gpu(&ntype, file_ns::gpu_shader_rgb); + ntype.gpu_fn = file_ns::gpu_shader_rgb; nodeRegisterType(&ntype); } -- cgit v1.2.3