From 0c4ce8e55e93c76c81f70db64dc8dee52b30a9f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 17 May 2019 18:17:14 +0200 Subject: Eevee / Workbench: Fix hair normals Hair normals were not behaving correctly. This corrects their looks and fix the node shader geometry that was showing the flat normal. --- source/blender/nodes/shader/nodes/node_shader_geometry.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes/shader') diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c index 6f97efe9f73..df9a8ac8318 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.c +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c @@ -51,7 +51,7 @@ static int node_shader_gpu_geometry(GPUMaterial *mat, in, out, GPU_builtin(GPU_VIEW_POSITION), - GPU_builtin(GPU_VIEW_NORMAL), + GPU_builtin(GPU_WORLD_NORMAL), GPU_attribute(CD_ORCO, ""), GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), -- cgit v1.2.3