From 3d91a853b209bc82296e40a65c2cb816e618ec70 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Thu, 28 Jul 2022 16:34:17 -0500 Subject: Cleanup: Nodes: Store node group idname in tree type There was already a utility to retrieve the correct node group idname from the context, `node_group_idname`, but often it's clearer to use lower-level arguments, or the context isn't accessible. Storing the group idname in the tree type makes it accessible without rewriting it elsewhere. --- source/blender/nodes/texture/node_texture_tree.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/nodes/texture/node_texture_tree.c') diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c index 03dc61af9a2..ac105b5bcb9 100644 --- a/source/blender/nodes/texture/node_texture_tree.c +++ b/source/blender/nodes/texture/node_texture_tree.c @@ -140,6 +140,7 @@ void register_node_tree_type_tex(void) tt->type = NTREE_TEXTURE; strcpy(tt->idname, "TextureNodeTree"); + strcpy(tt->group_idname, "TextureNodeGroup"); strcpy(tt->ui_name, N_("Texture Node Editor")); tt->ui_icon = ICON_NODE_TEXTURE; /* Defined in `drawnode.c`. */ strcpy(tt->ui_description, N_("Texture nodes")); -- cgit v1.2.3