From 30bffb5a3afa2fde165d4fb63a115310d5ddc3e3 Mon Sep 17 00:00:00 2001 From: Charlie Jolly Date: Thu, 12 Jul 2018 23:40:18 +0200 Subject: Nodes: add sqrt, ceil, floor and fract to math nodes. This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537 --- .../nodes/texture/nodes/node_texture_math.c | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'source/blender/nodes/texture') diff --git a/source/blender/nodes/texture/nodes/node_texture_math.c b/source/blender/nodes/texture/nodes/node_texture_math.c index d8dc2a62625..f786a293080 100644 --- a/source/blender/nodes/texture/nodes/node_texture_math.c +++ b/source/blender/nodes/texture/nodes/node_texture_math.c @@ -195,6 +195,33 @@ static void valuefn(float *out, TexParams *p, bNode *node, bNodeStack **in, shor break; } + case NODE_MATH_FLOOR: + { + *out = floorf(in0); + break; + } + + case NODE_MATH_CEIL: + { + *out = ceilf(in0); + break; + } + + case NODE_MATH_FRACT: + { + *out = in0 - floorf(in0); + break; + } + + case NODE_MATH_SQRT: + { + if (in0 > 0.0f) + *out = sqrtf(in0); + else + *out = 0.0f; + break; + } + default: { BLI_assert(0); -- cgit v1.2.3