From 00c4f49a6d806094b2b5ef5e468b3d7114684537 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jun 2017 13:35:00 +1000 Subject: Cleanup: indentation, long lines --- source/blender/nodes/shader/nodes/node_shader_normal_map.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index e0bf34f42e4..36d7522e3e6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -46,8 +46,10 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) node->storage = attr; } -static void node_shader_exec_normal_map(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) - { +static void node_shader_exec_normal_map( + void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), + bNodeStack **in, bNodeStack **out) +{ if (data) { ShadeInput *shi = ((ShaderCallData *)data)->shi; -- cgit v1.2.3