From 15a24f3d7fed0d50f544f86cdb72298338e33e2d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 3 Jun 2020 16:42:54 +0200 Subject: GPUMaterial: Fix shader compilation when using UDIM textures --- source/blender/nodes/shader/nodes/node_shader_tex_image.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index b349555efe8..cbda72cd228 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -101,7 +101,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, if (ima->source == IMA_SRC_TILED) { const char *gpu_node_name = use_cubic ? "node_tex_tile_cubic" : "node_tex_tile_linear"; - GPUNodeLink *gpu_image = GPU_image(mat, ima, iuser, sampler_state); + GPUNodeLink *gpu_image = GPU_image_tiled(mat, ima, iuser, sampler_state); GPUNodeLink *gpu_image_tile_mapping = GPU_image_tiled_mapping(mat, ima, iuser); /* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */ GPU_stack_link(mat, node, gpu_node_name, in, out, gpu_image, gpu_image_tile_mapping); -- cgit v1.2.3