From 1658fd1f7e32996bdffa87d90806e99565e8b133 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 21 Aug 2019 13:39:09 +0200 Subject: Fix T68837 Eevee: Fix "GPU failed to find function math_max" message Was a missing rename. --- source/blender/nodes/shader/nodes/node_shader_normal_map.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 4976d038065..3d034372300 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -58,7 +58,7 @@ static int gpu_shader_normal_map(GPUMaterial *mat, GPUNodeLink *realnorm; GPUNodeLink *strength; - float d[4] = {0, 0, 0, 0}; + float strength_min[4] = {0, 0, 0, 0}; if (in[0].link) { strength = in[0].link; @@ -85,7 +85,7 @@ static int gpu_shader_normal_map(GPUMaterial *mat, } negnorm = GPU_builtin(GPU_WORLD_NORMAL); - GPU_link(mat, "math_max", strength, GPU_constant(d), &strength); + GPU_link(mat, "math_maximum", strength, GPU_constant(strength_min), &strength); const char *color_to_normal_fnc_name = "color_to_normal_new_shading"; if (nm->space == SHD_SPACE_BLENDER_OBJECT || nm->space == SHD_SPACE_BLENDER_WORLD) { -- cgit v1.2.3