From 198ff4703f84d0c32674d9a2b4be3121586fb083 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Tue, 2 Feb 2021 09:51:38 -0600 Subject: Blenkernel: Move node.c to C++ Required changes to compile `node.cc` with clang tidy: * Use c++ includes like (e.g. climits instead limits.h). * Insert type casts when casting from `void *`. * Replace `NULL` with `nullptr`. * Replace typedef statements. This change is in order to use the `blender::Map` data structure for node error messages. --- source/blender/nodes/texture/node_texture_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/texture/node_texture_util.c b/source/blender/nodes/texture/node_texture_util.c index 96a0be6babc..2091a8bf10e 100644 --- a/source/blender/nodes/texture/node_texture_util.c +++ b/source/blender/nodes/texture/node_texture_util.c @@ -146,7 +146,7 @@ void tex_output(bNode *node, } if (!out->data) { - /* Freed in tex_end_exec (node.c) */ + /* Freed in tex_end_exec (node.cc) */ dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate"); } else { -- cgit v1.2.3