From 21c56f754fd60ae82fc42a1f781afecde5227282 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Mon, 27 Jan 2014 12:26:49 +0100 Subject: Fix T38355: Crash with Shader Node Group with missing datablock, only in "Material" viewport shading. --- source/blender/nodes/shader/nodes/node_shader_common.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index e229fc75686..0ea4f949597 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -211,6 +211,9 @@ static int gpu_group_execute(GPUMaterial *mat, bNode *node, bNodeExecData *execd { bNodeTreeExec *exec = execdata->data; + if (!node->id) + return 0; + group_gpu_copy_inputs(node, in, exec->stack); #if 0 /* XXX NODE_GROUP_EDIT is deprecated, depends on node space */ ntreeExecGPUNodes(exec, mat, (node->flag & NODE_GROUP_EDIT)); -- cgit v1.2.3