From 28e83bca9d997366aa174bf3ea55fe1dae8866e5 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 11 Mar 2021 11:35:02 +0100 Subject: Geometry Nodes: improve handling when the same socket is connected twice The multi-input-socket cannot be connected to the same socket twice currently. However, it is still possible to achieve this using an intermediate reroute node. In this case the origin socket should be listed twice in the `linked_sockets_` list. Higher level functions can still deduplicate the list of they want. --- source/blender/nodes/intern/node_tree_ref.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/intern/node_tree_ref.cc b/source/blender/nodes/intern/node_tree_ref.cc index 775e16d0a29..a66b7b1d2fe 100644 --- a/source/blender/nodes/intern/node_tree_ref.cc +++ b/source/blender/nodes/intern/node_tree_ref.cc @@ -181,7 +181,7 @@ void NodeTreeRef::find_origins_skipping_reroutes(InputSocketRef &socket, this->find_origins_skipping_reroutes(*direct_origin->node_->inputs_[0], r_origins); } else { - r_origins.append_non_duplicates(direct_origin); + r_origins.append(direct_origin); } } } -- cgit v1.2.3