From 299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 5 May 2012 14:33:36 +0000 Subject: code cleanup: BKE_scene api naming. also stop numpy from being found in /usr/include with cmake. --- source/blender/nodes/shader/node_shader_tree.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index c028ca83664..716d31a8cd1 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -83,7 +83,7 @@ static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback f func(calldata, NODE_CLASS_INPUT, IFACE_("Input")); func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output")); - if (scene_use_new_shading_nodes(scene)) { + if (BKE_scene_use_new_shading_nodes(scene)) { func(calldata, NODE_CLASS_SHADER, IFACE_("Shader")); func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture")); } -- cgit v1.2.3