From 35b78d9807c49ba37e038eda85c672c72dee0247 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 15 Mar 2019 08:53:22 +1100 Subject: Cleanup: indentation, wrapping Mostly functions wrapping args, not confirming to our style guide. --- source/blender/nodes/shader/nodes/node_shader_mixRgb.c | 10 ++++++---- source/blender/nodes/shader/nodes/node_shader_tangent.c | 5 +++-- source/blender/nodes/shader/nodes/node_shader_vectMath.c | 6 ++++-- 3 files changed, 13 insertions(+), 8 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index fb7d85ce353..24432132a5b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -59,10 +59,12 @@ static void node_shader_exec_mix_rgb(void *UNUSED(data), int UNUSED(thread), bNo static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - static const char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub", - "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light", - "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat", - "mix_val", "mix_color", "mix_soft", "mix_linear"}; + static const char *names[] = { + "mix_blend", "mix_add", "mix_mult", "mix_sub", + "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light", + "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat", + "mix_val", "mix_color", "mix_soft", "mix_linear", + }; int ret = GPU_stack_link(mat, node, names[node->custom1], in, out); if (ret && node->custom2 & SHD_MIXRGB_CLAMP) { diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c index 673cb9d4936..bbb1f60a7e7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tangent.c +++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c @@ -50,8 +50,9 @@ static int node_shader_gpu_tangent(GPUMaterial *mat, bNode *node, bNodeExecData else GPU_link(mat, "tangent_orco_z", orco, &orco); - return GPU_stack_link(mat, node, "node_tangent", in, out, GPU_builtin(GPU_VIEW_NORMAL), orco, - GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX)); + return GPU_stack_link( + mat, node, "node_tangent", in, out, GPU_builtin(GPU_VIEW_NORMAL), orco, + GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX)); } } diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index cd7a568880f..5d6c1b6cd4f 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -93,9 +93,11 @@ static void node_shader_exec_vect_math(void *UNUSED(data), int UNUSED(thread), b static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - static const char *names[] = {"vec_math_add", "vec_math_sub", + static const char *names[] = { + "vec_math_add", "vec_math_sub", "vec_math_average", "vec_math_dot", "vec_math_cross", - "vec_math_normalize"}; + "vec_math_normalize", + }; switch (node->custom1) { case 0: -- cgit v1.2.3