From 3633499f4ea93ad3313afd19a122c5e04b59b066 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 25 Aug 2015 01:02:28 +1000 Subject: Fix T45737: Vertex colors show washed-out Blender-Internal and GLSL-nodes missed converting sRGB to linear color. --- source/blender/nodes/shader/nodes/node_shader_geom.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c index 2fb03536bbe..cd52c4e2547 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geom.c +++ b/source/blender/nodes/shader/nodes/node_shader_geom.c @@ -91,7 +91,7 @@ static void node_shader_exec_geom(void *data, int UNUSED(thread), bNode *node, b } } - copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col); + srgb_to_linearrgb_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col); out[GEOM_OUT_VCOL]->vec[3] = scol->col[3]; out[GEOM_OUT_VCOL_ALPHA]->vec[0] = scol->col[3]; } -- cgit v1.2.3