From 4b046c530d3e14d7737c4770b9ae07942f4c6047 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 16 Sep 2016 11:48:42 +0200 Subject: Fix T49372: Fresnel node: difference between 2.76 and 2.78 GLSL output --- source/blender/nodes/shader/nodes/node_shader_fresnel.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index b50f722c71b..ef2ce99c924 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -41,10 +41,12 @@ static bNodeSocketTemplate sh_node_fresnel_out[] = { static int node_shader_gpu_fresnel(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if (!in[1].link) + if (!in[1].link) { in[1].link = GPU_builtin(GPU_VIEW_NORMAL); - else + } + else if (GPU_material_use_world_space_shading(mat)) { GPU_link(mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link); + } return GPU_stack_link(mat, "node_fresnel", in, out, GPU_builtin(GPU_VIEW_POSITION)); } -- cgit v1.2.3