From 4d53729ab99e286d74bc6a106bccadd2e1e9f955 Mon Sep 17 00:00:00 2001 From: Lukas Toenne Date: Wed, 5 Jun 2013 08:23:44 +0000 Subject: Fix #35625, crash with NULL pointer after node render. Happens when node group node_tree pointer is NULL, then the group node doesn not produce any execdata and needs to check this accordingly in the freeexec callback. --- source/blender/nodes/shader/nodes/node_shader_common.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c index 4bc88aa7764..72178018de4 100644 --- a/source/blender/nodes/shader/nodes/node_shader_common.c +++ b/source/blender/nodes/shader/nodes/node_shader_common.c @@ -89,7 +89,8 @@ static void group_freeexec(bNode *UNUSED(node), void *nodedata) { bNodeTreeExec *gexec = (bNodeTreeExec *)nodedata; - ntreeShaderEndExecTree_internal(gexec); + if (gexec) + ntreeShaderEndExecTree_internal(gexec); } /* Copy inputs to the internal stack. -- cgit v1.2.3