From 5b6dde22935adec109a77a0676c1c2c9cec77e1b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 9 Aug 2018 16:45:56 +0200 Subject: Eevee: Fix assert with subsurface bsdf --- source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index 3f0ba3c1c60..f8af125eb9e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -54,7 +54,7 @@ static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *node, if (!in[5].link) GPU_link(mat, "world_normals_get", &in[5].link); - GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE); + GPU_material_flag_set(mat, GPU_MATFLAG_DIFFUSE | GPU_MATFLAG_SSS); if (node->sss_id == 1) { bNodeSocket *socket = BLI_findlink(&node->original->inputs, 2); -- cgit v1.2.3