From 5f70682f6a622b2832e50860cc2699c67d9b7e65 Mon Sep 17 00:00:00 2001 From: Willian Padovani Germano Date: Fri, 23 May 2008 16:31:02 +0000 Subject: == PyNodes == Fixing bug #11737 reported by Daniel Salazar (Zanqdo, thanks!): assigning as pynode a text that failed to parse as a pynode script, then deleting that text would crash Blender. http://projects.blender.org/tracker/?func=detail&atid=125&aid=11737&group_id=9 --- source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c b/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c index 78f780c43b1..49473b213ce 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_dynamic.c @@ -239,6 +239,27 @@ static void node_dynamic_reset(bNode *node, int unlink_text) tinfo = node->typeinfo; tinfo_default = node_dynamic_find_typeinfo(&node_all_shaders, NULL); + if ((tinfo == tinfo_default) && unlink_text) { + ID *textID = node->id; + /* already at default (empty) state, which happens if this node's + * script failed to parse at the first stage: definition. We're here + * because its text was removed from Blender. */ + for (ma= G.main->mat.first; ma; ma= ma->id.next) { + if (ma->nodetree) { + bNode *nd; + for (nd= ma->nodetree->nodes.first; nd; nd = nd->next) { + if (nd->id == textID) { + nd->id = NULL; + nd->custom1 = 0; + nd->custom1 = BSET(nd->custom1, NODE_DYNAMIC_NEW); + BLI_strncpy(nd->name, "Dynamic", 8); + return; + } + } + } + } + } + node_dynamic_rem_all_links(tinfo); node_dynamic_free_typeinfo_sockets(tinfo); -- cgit v1.2.3