From 62f863b78a79474ef31362179800be7ff79f7510 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 8 Apr 2015 16:48:15 +0200 Subject: Fix memory leak in bump GLSL node --- source/blender/nodes/shader/nodes/node_shader_bump.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c index de152ee45d1..3146454f26d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.c +++ b/source/blender/nodes/shader/nodes/node_shader_bump.c @@ -47,7 +47,10 @@ static bNodeSocketTemplate sh_node_bump_out[] = { static int gpu_shader_bump(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, "node_bump", in, out, GPU_builtin(GPU_VIEW_NORMAL)); + if (!in[3].link) + in[3].link = GPU_builtin(GPU_VIEW_NORMAL); + + return GPU_stack_link(mat, "node_bump", in, out); } /* node type definition */ -- cgit v1.2.3