From 7b9e47a35e048071ee6f514ec8aba95caa69a7a8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 19 Sep 2020 00:24:43 +0200 Subject: EEVEE: Fix Missing GGX multi-scattering on Glass BSDF Oversight that should have been in rB6f3c279d9e70 --- source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index cab25c7ddd0..e0fcce6f617 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -51,7 +51,15 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY | GPU_MATFLAG_REFRACT); - return GPU_stack_link(mat, node, "node_bsdf_glass", in, out, GPU_constant(&node->ssr_id)); + float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f; + + return GPU_stack_link(mat, + node, + "node_bsdf_glass", + in, + out, + GPU_constant(&use_multi_scatter), + GPU_constant(&node->ssr_id)); } /* node type definition */ -- cgit v1.2.3