From 7fcb0bf71e5ebb911a22ac628b74f26cf77f16ce Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 8 Apr 2015 16:30:26 +0200 Subject: Attempt GLSL compile fix in opensuse linux basically, we passed a vec3 as a float. --- source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c index b9c94fc3aee..8dda7b0859b 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c @@ -51,8 +51,8 @@ static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node) static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if (!in[3].link) - in[3].link = GPU_builtin(GPU_VIEW_NORMAL); + if (!in[4].link) + in[4].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out); } -- cgit v1.2.3