From 8163fda9fb8b89ce9a58fcbb6310b2bb9d78da73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 9 Oct 2019 23:45:31 +0200 Subject: Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update --- source/blender/nodes/shader/node_shader_tree.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index cb73931a381..b2d979074fe 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -412,7 +412,8 @@ static void flatten_group_do(bNodeTree *ntree, bNode *gnode) BLI_remlink(&ngroup->nodes, node); BLI_addtail(&ntree->nodes, node); /* ensure unique node name in the node tree */ - nodeUniqueName(ntree, node); + /* This is very slow and it has no use for GPU nodetree. (see T70609) */ + // nodeUniqueName(ntree, node); } /* Save first and last link to iterate over flattened group links. */ -- cgit v1.2.3