From 85fd56a3a8b3435c2101dcaf80d2e5a95a03ef57 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 12 May 2012 16:42:12 +0000 Subject: code cleanup: some style and use math defines, also small speedup for dynamicpaint, dont call acosf twice. --- source/blender/nodes/shader/nodes/node_shader_squeeze.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c index 64838512eab..4d71aca56be 100644 --- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c +++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c @@ -54,7 +54,7 @@ bNodeStack **out) nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]); nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]); - out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183, -((vec[0] - vec[2]) * vec[1]))); + out[0]->vec[0] = 1.0f / (1.0f + pow(M_E, -((vec[0] - vec[2]) * vec[1]))); } static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) -- cgit v1.2.3