From 8c21076addf4de01c2f5640c5aaa563d99655783 Mon Sep 17 00:00:00 2001 From: Pratik Borhade Date: Wed, 4 Aug 2021 11:20:43 +0200 Subject: Fix T87635: Rename shader node "Specular" to "Specular BSDF" Node name edited in Specular node definition Reviewed By: fclem Maniphest Tasks: T87635 Differential Revision: https://developer.blender.org/D11022 --- source/blender/nodes/NOD_static_types.h | 2 +- source/blender/nodes/shader/nodes/node_shader_eevee_specular.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index b368ac74894..6c3f91df434 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -61,7 +61,7 @@ DefNode(ShaderNode, SH_NODE_COMBRGB, 0, "COMBRG DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" ) DefNode(ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" ) -DefNode(ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "" ) +DefNode(ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular BSDF", "" ) DefNode(ShaderNode, SH_NODE_OUTPUT_LIGHT, def_sh_output, "OUTPUT_LIGHT", OutputLight, "Light Output", "" ) DefNode(ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" ) DefNode(ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c index 56169b9be5e..015af19abb2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c +++ b/source/blender/nodes/shader/nodes/node_shader_eevee_specular.c @@ -91,7 +91,7 @@ void register_node_type_sh_eevee_specular(void) { static bNodeType ntype; - sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular", NODE_CLASS_SHADER, 0); + sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER, 0); node_type_socket_templates(&ntype, sh_node_eevee_specular_in, sh_node_eevee_specular_out); node_type_init(&ntype, NULL); node_type_storage(&ntype, "", NULL, NULL); -- cgit v1.2.3