From 952322e71c7a44e5be9a4da510f697fa5d123fcd Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 19 Oct 2009 11:50:01 +0000 Subject: Fix #19632: GLSL was not updated for soft/linear light blending modes. --- source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c b/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c index 2da1dee5623..560f9dc5128 100644 --- a/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c +++ b/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c @@ -65,7 +65,7 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, G static char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub", "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light", "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat", - "mix_val", "mix_color"}; + "mix_val", "mix_color", "mix_soft", "mix_linear"}; return GPU_stack_link(mat, names[node->custom1], in, out); } -- cgit v1.2.3