From 971affb4366634da35a7d9637243d451f0b227e2 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 28 Jul 2015 15:56:34 +0200 Subject: Fix T45590: Some more missing glsl functions Also SSS node was using wrong Normal input index. --- source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index 9fe56d4f01d..8c83fa47815 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -60,8 +60,8 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if (!in[1].link) - in[1].link = GPU_builtin(GPU_VIEW_NORMAL); + if (!in[5].link) + in[5].link = GPU_builtin(GPU_VIEW_NORMAL); return GPU_stack_link(mat, "node_subsurface_scattering", in, out); } -- cgit v1.2.3