From a5a869c579de97437deded3482d9f04555a8ee26 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Fri, 20 Jun 2014 09:36:11 +0200 Subject: Fix 2 GLSL errors, with Cycles Hair BSDF. --- source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c index b48a4be9f7a..dbc8807a845 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c @@ -43,9 +43,6 @@ static bNodeSocketTemplate sh_node_bsdf_hair_out[] = { static int node_shader_gpu_bsdf_hair(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if (!in[2].link) - in[2].link = GPU_builtin(GPU_VIEW_NORMAL); - return GPU_stack_link(mat, "node_bsdf_hair", in, out); } -- cgit v1.2.3