From b134434224254d4ac3fc73d023f2f6d914746690 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 7 Aug 2020 22:36:11 +1000 Subject: Cleanup: declare arrays arrays where possible --- source/blender/nodes/shader/nodes/node_shader_geometry.c | 2 +- source/blender/nodes/shader/nodes/node_shader_mixRgb.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.c b/source/blender/nodes/shader/nodes/node_shader_geometry.c index 30e376f8e09..f66633e64c8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.c +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.c @@ -42,7 +42,7 @@ static int node_shader_gpu_geometry(GPUMaterial *mat, { /* HACK: Don't request GPU_BARYCENTRIC_TEXCO if not used because it will * trigger the use of geometry shader (and the performance penalty it implies). */ - float val[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + const float val[4] = {0.0f, 0.0f, 0.0f, 0.0f}; GPUNodeLink *bary_link = (!out[5].hasoutput) ? GPU_constant(val) : GPU_builtin(GPU_BARYCENTRIC_TEXCO); if (out[5].hasoutput) { diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c index 38c7f9cb3fc..8725122b12c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c @@ -91,8 +91,8 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat, if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) { int ret = GPU_stack_link(mat, node, names[node->custom1], in, out); if (ret && node->custom2 & SHD_MIXRGB_CLAMP) { - float min[3] = {0.0f, 0.0f, 0.0f}; - float max[3] = {1.0f, 1.0f, 1.0f}; + const float min[3] = {0.0f, 0.0f, 0.0f}; + const float max[3] = {1.0f, 1.0f, 1.0f}; GPU_link( mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link); } -- cgit v1.2.3