From c3a0af736a4f6db5b3310cca947bfb103fd2cde2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 6 Nov 2018 20:50:37 +0100 Subject: Eevee: Make Normal node interactive Before it was triggering shader recompilation. Include small cleanup/opti. --- source/blender/nodes/shader/nodes/node_shader_normal.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_normal.c b/source/blender/nodes/shader/nodes/node_shader_normal.c index 13335c86382..121cb9cc1a5 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal.c @@ -60,7 +60,7 @@ static void node_shader_exec_normal(void *UNUSED(data), int UNUSED(thread), bNod static int gpu_shader_normal(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - GPUNodeLink *vec = GPU_constant(out[0].vec); + GPUNodeLink *vec = GPU_uniform(out[0].vec); return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); } -- cgit v1.2.3