From d40c39fca0fc3b87d852f672844687eb824c3d42 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 20 Jul 2020 18:43:21 +0200 Subject: Cycles: adjust Sky texture intensity to follow physical units The sky will appear brighter than before by default. To compensate for this, lower exposure in the Film panel. The default altitude was also changed from 90 to 15 degrees. Patch contributed by Marco with the help of Ryan Jones. Differential Revision: https://developer.blender.org/D8285 --- source/blender/nodes/shader/nodes/node_shader_tex_sky.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c index d2c4413b862..94ffbbe0c55 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_sky.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_sky.c @@ -43,9 +43,9 @@ static void node_shader_init_tex_sky(bNodeTree *UNUSED(ntree), bNode *node) tex->turbidity = 2.2f; tex->ground_albedo = 0.3f; tex->sun_disc = true; - tex->sun_size = DEG2RADF(0.545); + tex->sun_size = DEG2RADF(0.545f); tex->sun_intensity = 1.0f; - tex->sun_elevation = M_PI_2; + tex->sun_elevation = DEG2RADF(15.0f); tex->sun_rotation = 0.0f; tex->altitude = 0.0f; tex->air_density = 1.0f; -- cgit v1.2.3