From eb5e7d0a31eed698909c23ab0ca89c8fd4929365 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 20 May 2022 17:54:43 +0200 Subject: Cleanup: clarify what is scene linear color space in conversion conversion * Rename ambiguous rgb to scene_linear in some places * Precompute matrices to directly go to scene instead of through XYZ * Make function signatures more consistent --- source/blender/nodes/shader/node_shader_util.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/node_shader_util.cc b/source/blender/nodes/shader/node_shader_util.cc index c47b69e6b69..059d7800fc5 100644 --- a/source/blender/nodes/shader/node_shader_util.cc +++ b/source/blender/nodes/shader/node_shader_util.cc @@ -329,7 +329,7 @@ void node_shader_gpu_tex_mapping(GPUMaterial *mat, void get_XYZ_to_RGB_for_gpu(XYZ_to_RGB *data) { - const float *xyz_to_rgb = IMB_colormanagement_get_xyz_to_rgb(); + const float *xyz_to_rgb = IMB_colormanagement_get_xyz_to_scene_linear(); data->r[0] = xyz_to_rgb[0]; data->r[1] = xyz_to_rgb[3]; data->r[2] = xyz_to_rgb[6]; -- cgit v1.2.3