From eff3bd4e9880efc0c767e3098baa86ab23d77bc7 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 3 Feb 2014 17:06:37 +0100 Subject: Fix T38439: allow IOR in range [0, inf] instead of [1, inf] in Cycles. The same can be achieved by flipping normals on the mesh, but it can be convenient to do this in the shader. --- source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c | 2 +- source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c | 2 +- source/blender/nodes/shader/nodes/node_shader_fresnel.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/nodes') diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index 4b2a9cc3339..a59cbd6f46e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -32,7 +32,7 @@ static bNodeSocketTemplate sh_node_bsdf_glass_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, - { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f}, + { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c index ce69707e855..5d1bcc81adb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c @@ -32,7 +32,7 @@ static bNodeSocketTemplate sh_node_bsdf_refraction_in[] = { { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, - { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f}, + { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; diff --git a/source/blender/nodes/shader/nodes/node_shader_fresnel.c b/source/blender/nodes/shader/nodes/node_shader_fresnel.c index adc51a06ce5..59d798dc80c 100644 --- a/source/blender/nodes/shader/nodes/node_shader_fresnel.c +++ b/source/blender/nodes/shader/nodes/node_shader_fresnel.c @@ -29,7 +29,7 @@ /* **************** Fresnel ******************** */ static bNodeSocketTemplate sh_node_fresnel_in[] = { - { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 1.0f, 1000.0f}, + { SOCK_FLOAT, 1, N_("IOR"), 1.45f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; -- cgit v1.2.3